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Tutorials
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General process
- Silhouette
- simple shapes & readability
- you could also start with construction lines
- if you’re more experienced, you can start with rough sketches and colour blobs to get the vibe going
- Lines
- Define some recognizable features
- Doubles = right angles
- Jaggies = outliers in otherwise straight lines
- Different styles possible: none, coloured, with value changes, thick, broken etc
- Colour
- Make sure to remember that different hues also have different values
- Yellow is lighter than blue
- Values to get that 3D effect
- Use saturation to your advantage: focal points
- Pillow Shading
- Cold & Warm colours depends on context around them
- Hue shiftig: shadow and light also comes with different hues
- smaller palette less noisy
- Dithering: Create midtone through patterns in a limited palette
- Anti-aliasing: midcolours soften shapes (internal and/or external)
- Make sure to remember that different hues also have different values
- Refine
- Silhouette
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Canvas size
- Make the same drawing in multiple sizes to see what features you absolutely need to make a character recognizable